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  • 1.00 - 4.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Intended for advanced students with an interest in digital audio. Includes relevant and changing topics and tools. Emphasizes hands-on experience along with lectures and demonstrations. Curriculum may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2170 and University Advanced Standing. Provides an overview of the responsibilities, skills, tools and methods required to work at an audio post-production studio that focuses on sound for feature films and television. Covers many of the responsibilities of film sound professionals like Assistant Sound Editors, Dialog Editors, ADR Mixers, Foley Mixers and Artists, Sound Effects Editors and Re-recording Mixers. Applies the basics of each of these positions and post-production film sound in general. Course lecture fee of $95 applies. Software fee of $32 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 3170, University Advanced Standing. Trains students in the responsibilities, skills, tools and methods required to work at an audio post-production studio that focuses on sound for feature films and television. Covers many of the responsibilities of film sound professionals like Assistant Sound Editors, Dialog Editors, ADR Mixers, Foley Mixers and Artists, Sound Effects Editors and Re-recording Mixers. Culminating in the final mix deliverables for a short film. Course lecture fee of $95 applies. Software fee of $32 applies.
  • 3.00 Credits

    Prerequisite(s): MAT 1030 or MAT 1035 or Higher, University Advanced Standing, MATH 1050 or MATH 1055 highly recommended. Teaches the student from beginner to early intermediate level as a developer of audio plugins. Examines creating a simple audio plugin from day one. Focuses on gain control, audio compression, and auto-panning, plugins. Requires students to have a laptop computer with a Digital Audio Workstation application installed. Software fee of $13 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 3280 and a grade of B or better in DAPR 3230, University Advanced Standing. Teaches the student from early intermediate to late intermediate level as a developer of audio plugins. Examines creating plugins ranging from full-featured equalization to time-based effects such as delay, reverb, phase, and flange. Requires students to have a laptop computer with a Digital Audio Workstation application installed. Software fee of $13 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2240 and University Advanced Standing. Covers advanced principles and practices for digitally restoring difficult audio specimens and includes forensic audio restorative and reconstructive techniques important to historical, investigative, and criminological fields as well. Examines more sophisticated software in greater detail, including deClicking, deBuzzing and deNoising, and the use of spectral repair programs. Also covers in more depth, the cylinder recording period at the turn of the century.. Software fee of $38 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2255, University Advanced Standing. Emphasizes active audio electronic circuits. Includes review of basic DC/AC theory such as voltage, current, resistance, and power calculations. Continues the basic construction and theory-of-operation of transistor power amplifier circuits, and more advanced operational amplifier based circuits including basic filters, parametric EQs, frequency and component scaling of filters. Designed for Digital Audio students.
  • 3.00 Credits

    Prerequisite(s): MAT 1030 or MAT 1035 or Higher, University Advanced Standing, MATH 1050 or MATH 1055 highly recommended. Examines primarily the Fourier Transform and its applications. Demonstrates how to transform between the time domain and frequency domain for use in designing EQ's, solving complex circuits, matching Frequency Responses of various audio equipment to each other (transforms), and constructing complex signals such as square waves. Software fee of $10 applies.
  • 3.00 Credits

    Prerequisite(s): DAPR 2300, University Advanced Standing. Is a continuation of Sound for Games I. Teaches students how to work with audio inside the game engine and create their own audio game. Also teaches students to work on game development teams using industry standard software for project management, version control and asset management. Guides students to be able to confidently design and build responsive audio systems within the game engine and work well with a game development team. Software fee of $13 applies.
  • 3.00 Credits

    Prerequisite(s): University Advanced Standing. Teaches the basic concepts and techniques behind producing audio for virtual reality, augmented reality, mixed reality and extended reality applications. Teaches students to edit and mix linear projects in a variety of formats including binaural, ambisonic, channel-based and object-based. Familiarizes students with the major concepts necessary to understand and produce spatial audio content for linear applications. Software fee of $10 applies. Course lecture fee of $30 applies.