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  • 1.00 - 6.00 Credits

    No course description available.
  • 3.00 Credits

    This capstone course supports graduating seniors in the International Studies program, as they prepare to launch into careers or advanced study in graduate school. Scaffolded assignments help students draw together learning from across their varied courses of study. Building on INTL 3000, and in light of their individualized curricula, students discuss the origins, strengths, and limitations of international and area studies frameworks, and debate the utility of such frameworks for addressing real-world challenges. They will practice habits of lifelong learning, develop networking skills and a professional dossier for global career paths, and they will practice communicating the value of their degree in ways that are meaningful to potential employers and prospective graduate programs. Prerequisites: 'C-' or better in ASTP 3000 OR INTL 3000 OR LAS 3000 OR MID E 3000
  • 3.00 Credits

    This is a course focuses on utilizing Microsoft Excel to convert raw data into actionable business insights. The curriculum covers business statistics, from understanding various types of statistics and data distributions to advanced analyses involving covariance and correlation coefficients. It also includes practical Excel exercises, data visualization with charts and pivot tables, and topics in ethical data handling and spreadsheet modeling. The course aims to provide a comprehensive foundation in business analysis through interactive lectures, hands-on projects, and real-life case studies, catering to both beginners and those seeking to enhance their Excel skills.
  • 3.00 Credits

    This is a hands-on course designed to teach students about the integration of business knowledge and technology. This course provides an overview of the role and use of information systems (IS) in supporting individual, group, and organizational decision-making. Core concepts addressed in this course include: hardware, software, databases, systems development, business intelligence, networks and telecommunications, e-business/web 2.0, IT security, product management, and business process improvement. In this course, key concepts are reinforced through assigned reading and through experiential learning activities (labs). We hoped that these experiences will both strengthen the IS comprehension and increase the marketability of our students at University of Utah.
  • 3.00 Credits

    This course teaches students of all majors UI/UX design and its application in industry and business. At high level, the course focuses on design techniques, tools, and latest trends. Students are later introduced to deeper exploration of real world problems, conducting user research, brainstorming sessions, and working in a capstone project for the semester.
  • 3.00 Credits

    This course is designed as an introductory course for students to become familiar with modern web and mobile app development practices and technologies. Core concepts that will be discussed are the underlying web technologies of HTML, CSS, and JavaScript, how frameworks can make developing web apps faster and more dynamic, as well as how the technologies can be used to build hybrid mobile applications. The class will also introduce and use many of the principals the Agile Methodology in order to assess the content and scope throughout the semester. Students will learn these concepts through assigned video tutorials, reading assignments, labs, and quizzes. This class should give students a broad understanding of how a wide range of disciplines can intersect with application development.
  • 3.00 Credits

    This course's aim is to provide an overview of the key concepts, and fundamentals of information and digital security. We will review important concepts including; access control, network security, facility/physical security, security management, and regulatory compliance. This theoretical understanding will be supported by hands-on labs which will allow students to implement basic information security controls on technical systems as well as carry out simple cyber-attacks. This class is an initiative to expose new generations of students at the University of Utah to learning Digital Literacy so as to arm them with strong skills for future employment. The primary purpose is to supplement the student's core major in making it relevant for today's competitive and technology-dependent job market.
  • 3.00 Credits

    This course provides an overview of the concepts, technology, and industry impacts of blockchain. The course is designed to be multi-level, multidisciplinary, and critical, with a focus on providing students a basic understanding of how blockchains work, where they are used, their limitations, and how they affect organizations and society. Our objective is to cut through the confusion from the hype and ambiguity of blockchain and help students understand and learn to make informed analyses and decisions regarding its use, particularly in governance, compliance, intellectual property protection, among other benefits. This class is an initiative to expose new generations of students at the University of Utah to learning Digital Literacy so as to arm them with strong skills for future employment. The primary purpose is to supplement the student's core major in making it relevant for today's competitive and technology-dependent job market.
  • 3.00 Credits

    This course is an introduction to technology product management. The course content is meant to cover the basics of the roles and responsibilities of a product manager. We will cover the entire innovation lifecycle from idea to product launch. We will dive into the phases in the lifecycle including the invention/innovation phase, through the product discovery, development and delivery phases. We will explore how to effectively conduct product research based on customer feedback and how to develop and implement a product roadmap from researching, planning, building, delivery, refining, to retiring a product.
  • 3.00 Credits

    This course will teach students of all majors the tools and techniques used to develop modern, professional Virtual Reality Training courses. The class will teach all aspects of the creation process, from instructional design methodology and filming, to project creation utilizing Web based VR Authoring Tools. Students will learn these techniques through hands-on creation of VR training modules. The final group project will have students go through the full creation and complete their own VR training simulation.